Lightbearer's first devlog


HedgeJam #5 is at half time now, and I am excited to share some news on my project. After much brainstorming, I settled on the idea of a dungeon puzzler where everything is pitch black except for the area lit up by the one torch you have and that you can move around.

I began by building the top-down lighting system, which was a not too difficult, and I managed to get it working after just an hour of tinkering. The system works by casting rays from the torch and only illuminating objects and tiles that the rays hit. I am pleasently surprised by how easy it is to get something like this working in Godot. I also set up the movement of the player and torch.

Screenshot of Lightbearer

Today, I worked on adding the first trap to the game. The trap is made of spikes that hurt the player and he needs to avoid it. It was surprisingly easy to implement and I needed just a few minutes to build it. Additionally I set up a health system, that restarts the scene when all health is depleted.


I also spent some time tweaking the movement of the player and torch. I wanted to make sure that the controls felt smooth and intuitive, and I think I am getting close to achieving that.

Overall, I am happy with the progress I have made so far, but there is still a lot to do. I am looking forward to tackling the rest of the development in the following days.

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